物联网学报 ›› 2019, Vol. 3 ›› Issue (4): 91-100.doi: 10.11959/j.issn.2096-3750.2019.00136

• 服务与应用 • 上一篇    下一篇

智慧教育方法探索:手机游戏辅助研究教学

盛浩1,2,阮利1(),许可1,韩军1,熊璋1,高小鹏1,吕卫锋1,2   

  1. 1 北京航空航天大学计算机学院软件开发环境国家重点实验室,北京 100191
    2 北京航空航天大学大数据科学与脑机智能高精尖创新中心,北京 100191
  • 修回日期:2019-11-07 出版日期:2019-12-30 发布日期:2020-02-05
  • 作者简介:盛浩(1981- ),男,浙江台州人,博士,北京航空航天大学副教授、博士生导师,主要研究方向为计算机视觉、模式识别和机器学习|阮利(1978- ),女,四川崇州人,博士,北京航空航天大学计算机学院讲师、硕士生导师,主要研究方向为并行与分布式计算和软件优化|许可(1971- ),男,重庆人,北京航空航天大学教授、博士生导师,主要研究方向为算法和人工智能|韩军(1969- ),男,黑龙江哈尔滨人,北京航空航天大学教授、博士生导师,主要研究方向为网络综合优化设计、现代计算方法和分布式计算|熊璋(1956- ),男,湖北黄陂人,北京航空航天大学教授、博士生导师,主要研究方向为多媒体技术和大型信息系统开发方法|高小鹏(1970- ),男,北京人,博士,北京航空航天大学教授、博士生导师,主要研究方向为计算机系统结构和嵌入式系统|吕卫锋(1972- ),男,山东济南人,博士,北京航空航天大学教授、博士生导师,主要研究方向为海量数据处理和算法及大型信息系统开发方法
  • 基金资助:
    北京航空航天大学校教学改革项目“《算法设计与分析》混合式虚拟教学模式探索”(2021);国家自然科学基金资助项目(61861166002);软件开发环境国家重点实验室开放基金资助项目(SKLSDE-2019ZX-04);国家留学基金委公派出国项目(201806025026)

Exploration of intelligent education method:mobile game assisted research teaching

Hao SHENG1,2,Li RUAN1(),Ke XU1,Jun HAN1,Zhang XIONG1,Xiaopeng GAO1,Weifeng LYU1,2   

  1. 1 State Key Laboratory of Software Development Environment,School of Computer Science and Engineering,Beihang University,Beijing 100191,China
    2 Beijing Advanced Innovation Center for Big Data and Brain Computing,Beihang University,Beijing 100191,China
  • Revised:2019-11-07 Online:2019-12-30 Published:2020-02-05
  • Supported by:
    Education Reform Project of Beihang University “Exploration of Mixed Virtual Teaching Model of Algorithm Design and Analysis”(2021);The National Natural Science Foundation of China(61861166002);Open Fund of the State Key Laboratory of Software Development Environment(SKLSDE-2019ZX-04);China Scholarship Council State-Sponsored Scholarship Program(201806025026)

摘要:

智能物联与泛在接入技术改变着学习方式,传统的手机辅助教学模式只是将课堂教学中部分内容简单地移植到互联网终端,没有充分发挥移动智能终端的灵活性和趣味性。基于学习内容碎片化和移动通信技术创新,提出了面向辅助教学的泛在学习理论,充分利用碎片时间与移动学习的优势,使得碎片化学习成为可能。然后,论证了游戏辅助教学的可行性,包括协同学习网络、情境认知理论、泛在学习方式3个部分。进一步提出了以学习者为中心的游戏辅助教学模型,由游戏辅助教学策略、学习者和教学设计模型构成,更关注预期教学目标实现和学习粘性保持。最后,通过两门课程的手机辅助教学实验结果验证了泛在学习理论的可行性和有效性,并使得手机游戏辅助教学成为传统课堂教学的有益补充。

关键词: 智慧教育, 泛在学习, 手机游戏, 辅助教学

Abstract:

The technology of intelligent IoT and ubiquitous access lead to the change of the learning mode.The traditional mobile phone assisted teaching mode just simply transplants some contents of classroom teaching to the Internet terminal,which does not give full play to the flexibility and interest of the mobile intelligent terminal.Based on the fragmentation of learning content and the innovation of mobile communication technology,a ubiquitous learning theory oriented to auxiliary teaching was proposed,which made full use of the advantages of fragmentation time and mobile learning and made fragmented learning possible.Then,the feasibility of game assisted teaching was demonstrated,including the collaborative learning network,situational cognitive theory and ubiquitous learning.In addition,a learner-centered game assisted teaching model was proposed,which consists of three parts including game assisted teaching strategy,learner and teaching design model.It pays more attention to the realization of expected teaching objectives and the maintenance of learning stickiness.Finally,the feasibility and effectiveness of ubiquitous learning theory were verified by the experimental results of two courses of mobile phone assisted teaching,which makes mobile game assisted teaching a useful supplement to traditional classroom teaching.

Key words: intelligent education, ubiquitous learning, mobile game, assisted teaching

中图分类号: 

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