电信科学 ›› 2016, Vol. 32 ›› Issue (8): 46-52.doi: 10.11959/j.issn.1000-0801.2016208

• 研究与开发 • 上一篇    下一篇

一种SDN中用户群博弈的OpenFlow流调度策略

林晓勇1,朱园园1,梅杰2,糜正琨1   

  1. 1 南京邮电大学通信与信息工程学院,江苏 南京 210003
    2 北京邮电大学信息与通信工程学院,北京 100876
  • 出版日期:2016-08-20 发布日期:2017-04-26
  • 基金资助:
    国家自然科学基金资助项目;江苏省教育厅资助项目;江苏省科技厅资助项目;2016江苏省教育厅研究生教育创新工程

A user group gaming policy of OpenFlow stream scheduling in SDN

Xiaoyong LIN1,Yuanyuan ZHU1,Jie MEI2,Zhengkun MI1   

  1. 1 College of Communication and Information Engineering,Nanjing University of Posts & Telecommunications,Nanjing 210003,China
    2 School of Information and Communication Engineering,Beijing University of Posts & Telecommunications,Beijing 100876,China
  • Online:2016-08-20 Published:2017-04-26
  • Supported by:
    The National Natural Science Foundation of China;Jiangsu Provincial Education Department Project;Jiangsu Provincial Technology Department Project;2016 JPED Postgraduate Education &Innovation Project

摘要:

提出了一种基于用户中心网络的软件定义网络框架,建立了一种基于用户群博弈策略的OpenFlow流调度模型,提取用户群属性及用户最佳体验参数,从用户层面跨层至控制层进行调度,对比了非合作博弈调度与合作博弈调度。仿真结果显示,合作博弈调度的用户群整体满意度最佳,有助于通信运营商实现“用户为王”的理念。

关键词: 用户中心网络, 软件定义网络, 用户群博弈, 合作博弈, 满意度

Abstract:

A user centric networking(UCN)structure based on SDN framework was proposed,which established an OpenFlow stream scheduling model named user group gaming policy.Non-cooperative and cooperative cross-layer scheduling were compared from UCN to control plane by extracting parameters of user gaming index and user expected bandwidth.Simulation results show that the user group satisfaction degree of cooperative gaming scheduling is the best and will help the communication operators to realize the concept of customer being king.

Key words: user centric networking, software defined networking, user group gaming, cooperative gaming, satisfaction degree

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