通信学报 ›› 2016, Vol. 37 ›› Issue (3): 98-106.doi: 10.11959/j.issn.1000-436x.2016057

• 学术论文 • 上一篇    下一篇

基于纹理平滑度的视点合成失真优化快速算法

窦环1,贾克斌1,陈锐霖2,萧允治2,吴强1   

  1. 1 北京工业大学电子信息与控制工程学院,北京100124
    2 香港理工大学电子资讯工程系,香港 九龙999077
  • 出版日期:2016-03-25 发布日期:2017-08-04
  • 基金资助:
    计算智能与智能系统北京市重点实验室基金资助项目;北京市自然科学基金及教委重点科技基金资助项目

Fast view synthesis optimization algorithm based on texture smoothness

Huan DOU1,Ke-bin JIA1,Rui-lin CHEN2,Yun-zhi XIAO2,Qiang WU1   

  1. 1 Department of Electronic Information and Control Engineering,Beij ng University of Technology,Beijing 100124,China
    2 Department of Electronic and Information Engineering,HongKong Pol hnic University,HongKong 999077,China
  • Online:2016-03-25 Published:2017-08-04
  • Supported by:
    The Fund of Beijing Key Laboratory of Computational In igence and Intelligent System;Key Project of Beijing Municipal Education Commission

摘要:

针对3D-HEVC 中深度图编码采用的视点合成失真优化方法的高复杂度问题,提出一种基于纹理平滑度的快速算法。首先结合帧内DC预测特性和统计学方法分析平坦纹理图中像素规律并设定基于纹理图平坦度的跳过准则;然后在深度图编码采用视点合成失真优化方法时提前分离出纹理图平坦区域所对应的深度图区域,并终止该区域像素基于虚拟视点合成的视点合成失真计算过程。实验结果证明该算法的有效性,能在保持编码质量的同时减少大量编码时间。

关键词: 3D-HEVC, 深度图编码, 视点合成失真优化, 纹理图平坦度

Abstract:

A fast algorithm was proposed in order to reduce the v ew synthesis optimization (VSO) process in depth cod-ing for 3D-HEVC based on texture map smoothness.With the coding nformation derived from texture video sequences,the pixel regularity of smooth texture region was analyzed to set the skip rule using the properties of intra DC prediction and statistical methods.Then the depth regions corres to the flat texture map regions could be extracted and the VSO process of pixels belonging to this type of depth could be skipped.Experimental results show the effective-ness of the proposed algorithm.

Key words: 3D-HEVC, depth coding, view synthesis optimization, texture smoothness

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