Journal on Communications ›› 2016, Vol. 37 ›› Issue (3): 98-106.doi: 10.11959/j.issn.1000-436x.2016057

• Academic paper • Previous Articles     Next Articles

Fast view synthesis optimization algorithm based on texture smoothness

Huan DOU1,Ke-bin JIA1,Rui-lin CHEN2,Yun-zhi XIAO2,Qiang WU1   

  1. 1 Department of Electronic Information and Control Engineering,Beij ng University of Technology,Beijing 100124,China
    2 Department of Electronic and Information Engineering,HongKong Pol hnic University,HongKong 999077,China
  • Online:2016-03-25 Published:2017-08-04
  • Supported by:
    The Fund of Beijing Key Laboratory of Computational In igence and Intelligent System;Key Project of Beijing Municipal Education Commission

Abstract:

A fast algorithm was proposed in order to reduce the v ew synthesis optimization (VSO) process in depth cod-ing for 3D-HEVC based on texture map smoothness.With the coding nformation derived from texture video sequences,the pixel regularity of smooth texture region was analyzed to set the skip rule using the properties of intra DC prediction and statistical methods.Then the depth regions corres to the flat texture map regions could be extracted and the VSO process of pixels belonging to this type of depth could be skipped.Experimental results show the effective-ness of the proposed algorithm.

Key words: 3D-HEVC, depth coding, view synthesis optimization, texture smoothness

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