Journal on Communications ›› 2020, Vol. 41 ›› Issue (4): 45-53.doi: 10.11959/j.issn.1000-436x.2020076

Special Issue: 边缘计算

• Topics: Key Technologies of Edge Computing • Previous Articles     Next Articles

Virtual reality compressing and transmitting system based on mobile edge computing

Bin TAN1,Songyuan ZHAO2,Jun WU3,Wenru ZHANG4   

  1. 1 College of Electronics and Information Engineering,Jinggangshan University,Ji’an 343009,China
    2 College of Electronics and Information Engineering,Tongji University,Shanghai 201804,China
    3 School of Computer and Technology,Fudan University,Shanghai 200433,China
    4 School of Computer and Technology,Fudan University,Shanghai 200433,China 4.Guangdong Communications &Networks Institute,Guangzhou 510070,China
  • Revised:2020-03-16 Online:2020-04-25 Published:2020-04-30
  • Supported by:
    The National Natural Science Foundation of China(61762053);The National Natural Science Foundation of China(61601128);The National Natural Science Foundation of China(61831018);The National Natural Science Foundation of China(61631017)

Abstract:

In order to solve the problem of the high requirements of data transmission rate and sensitivity to transmission delay in virtual reality (VR) based on cloud services,a Cloud VR system with MEC (mobile edge computing) was proposed,mainly including viewpoint-based VR processing and HDA (hybrid digital-analog) transmission optimization.Firstly,a dynamic streaming method based on user viewpoint and pyramid projection was used to implement a complete edge cloud VR system.Then,HDA transmission was introduced to optimize the transmission,and a heuristic algorithm for resource allocation was given.Finally,the base station protocol stack was transformed,and the MEC was integrated into the LTE (long term evolution) system to implement a complete mobile edge cloud VR system.Experimental results demonstrate that the proposed scheme has good robustness and efficient transmission by comparing with the existing schemes.

Key words: virtual reality, mobile edge computing, hybrid digital-analog

CLC Number: 

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