Chinese Journal on Internet of Things ›› 2021, Vol. 5 ›› Issue (2): 37-47.doi: 10.11959/j.issn.2096-3750.2021.00226

• Topic: Edge Intelligence and Fog Computing in IoT • Previous Articles     Next Articles

Leveraging edge learning and game theory for intrusion detection in Internet of things

Haoran LIANG1, Jun WU1, Chengcheng ZHAO1,2, Jianhua LI1   

  1. 1 Shanghai Jiao Tong University, Shanghai 200240, China
    2 Muroran Institute of Technology, Muroran 050-8585, Japan
  • Revised:2021-02-09 Online:2021-06-30 Published:2021-06-01
  • Supported by:
    The National Natural Science Foundation of China(U20B2048);The National Natural Science Foundation of China(61972255)

Abstract:

With the commercialization of 5G and the development of 6G, more and more Internet of things (IoT) devices are linked to the novel cyber-physical system (CPS) to support intelligent decision making.However, the highly decentralized and heterogeneous IoT devices face potential threats that may mislead the CPS.Traditional intrusion detection solutions cannot protect the privacy of IoT devices, and they have to deal with the single point of failure, which prevents these solutions from being deploying in IoT scenarios.The edge learning and game theory based intrusion detection for IoT was proposed.Firstly, an edge learning based intrusion detection framework was proposed to detect potential threats in IoT.Moreover, a multi-leader multi-follower game was employed to motivate trusted parameter servers and edge devices to participate in the edge learning process.Experiments and evaluations show the security and effectiveness of the proposed intrusion detection framework.

Key words: Internet of things, edge learning, game theory, intrusion detection

CLC Number: 

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